Im working on a new idea Paul had for some holds. A gas trigger switch outside the hold that needs to be defended or those in the hold will get gassed. I think I have a working example for destroyed village church tower. maybe add a bomb version too.
good job Paul
Pauls new hold idea
Moderator: ViPER
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- General of the Army
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- Joined: Tue Feb 01, 2005 10:18 pm
- Location: Mouth of the Cowlitz River
that would make things interesting.....may even up the hold scores a little more. Adding new elements that people dont have to download seems to be a way to add some new life to MOH community. Good job,Keep Thinking!
<center>Any coward can fight a battle when he's sure of winning, but give me the man who has pluck to fight when he's sure of losing. That's my way, sir; and there are many victories worse than a defeat.
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The difficulty of tactical maneuvering consists in turning the devious into the direct, and misfortune into gain.
- Sun Tzu<center>
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The difficulty of tactical maneuvering consists in turning the devious into the direct, and misfortune into gain.
- Sun Tzu<center>
Its on server one... ive done it for about ten holds.
I cant remember all but if you want to check they are......
destroyed village - the church tower
crossroads - church loft and hotel
stadt - axis house look under archway
verschneit - the second story balcony house in the courtyard, the one with the long straight staiwell
Holland - south and west house i think? look in the courtyard
couple others algiers ladder room and brest loft room.
I cant remember all but if you want to check they are......
destroyed village - the church tower
crossroads - church loft and hotel
stadt - axis house look under archway
verschneit - the second story balcony house in the courtyard, the one with the long straight staiwell
Holland - south and west house i think? look in the courtyard
couple others algiers ladder room and brest loft room.
Reason
Some holds are very hard to overrun if protected by 4 or more people.The reason for the seperate gas/bomb button is to make the team with the hold protect two areas.If 3 out of 4 are protecting the gas button the hold will be weak and visa versa.We played it last night and not sure if the gas triggers should be in sight of the hold or out of sight from it like in a room.If you play on the maps please post what you think...
Geat work viper for doing the modifications very fast.
Geat work viper for doing the modifications very fast.
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- General of the Army
- Posts: 201
- Joined: Tue Feb 01, 2005 10:18 pm
- Location: Mouth of the Cowlitz River
Played it last night and it worked like a charm!.... The switch should be out of the line of sight of the hold though or they can cover both from 1 spot. but not so far away that ya cant associate the 2. Does it change as the hold changes on the same map like if you were to change from winery to center building for example or is it fixed? The hold scores did end up being closer and made the hold more accessible to both teams...
<center>Any coward can fight a battle when he's sure of winning, but give me the man who has pluck to fight when he's sure of losing. That's my way, sir; and there are many victories worse than a defeat.
<a href="http://www.hlsw.org/profile/688891/_TWL ... ller"><img src="http://status.hlsw.org/468x60/porthole/688891.png" alt="|GOA|CowlitzRiverKiller's status" width="468" height="60"></a>
The difficulty of tactical maneuvering consists in turning the devious into the direct, and misfortune into gain.
- Sun Tzu<center>
<a href="http://www.hlsw.org/profile/688891/_TWL ... ller"><img src="http://status.hlsw.org/468x60/porthole/688891.png" alt="|GOA|CowlitzRiverKiller's status" width="468" height="60"></a>
The difficulty of tactical maneuvering consists in turning the devious into the direct, and misfortune into gain.
- Sun Tzu<center>