Aeron, some test results...
Posted: Sun Jan 03, 2010 1:49 pm
You had asked about if a 3G wireless modem would work for playing MOH... It should for you with the computer you're using, but you have to watch the time.
You said the site claimed the speed of the channel is ~1.5Mbps (Million of bits per second), that is probably the download speed, hopefully the upload speed at least 768Kbps. This is basically what wired DSL services offer.
I ran some tests this morning. At first I was by myself, then eventually there were 6 of us. My screen resolution was 1280x1024, I had TS on and I ran through a dozen or so maps. I monitored the Ethernet packets. My computer is connected to a router @ 100Mbps. The router is connected to a cable modem which has 5Mbps Up/ 15Mbps Down connection to a server (Not MOH) in Seattle. My frames per second in Holland map was about 50fps (This is due to my Video card being built in, not a separate card).
For one person -> 189Kbps up/ 162Kbps down, the Up stream load is ABOUT 10% more than the Down stream load.
For six people -> 280Kbps up/ 260Kbps down, All of these figures include the Ethernet overhead and are assuming full packets (which can contain 64~1500 data bytes, there always ~26 frame bytes per packet). Sort of a worst case situation.
Based on this I calculate the following:
12 people -> 408Kbps up/ 367Kbps down
18 people -> 528Kbps up/ 475Kbps down
So, you don't want to be downloading anything during the game!
Now, let's look at the time issue. You also said, I believe, that was limited to 3Gbytes per month. Based on that:
Assuming 10 people on average, you'll eat up those 3GBytes in ~9 hours of playing. Fewer, longer. I know there are weeks where I know I exceed 9 hours of play, let alone a month.
Going over a month's budget of bytes is usally very expensive. It is better to have a plan with more bytes, than having to pay overages. Do they offer this?
I hope this helps. This based on some simple assumptions, but I feel it is a good guideline to see what you're in for. These companies are in the business to make money$$$. You would also need access to determining how much data you have used up to that point in the billing cycle. Most companies do offer that for their customers. (BTW, I'm an engineer with experience designing and analyzing comm devices and networks, that doesn't make me the top scorer )
You said the site claimed the speed of the channel is ~1.5Mbps (Million of bits per second), that is probably the download speed, hopefully the upload speed at least 768Kbps. This is basically what wired DSL services offer.
I ran some tests this morning. At first I was by myself, then eventually there were 6 of us. My screen resolution was 1280x1024, I had TS on and I ran through a dozen or so maps. I monitored the Ethernet packets. My computer is connected to a router @ 100Mbps. The router is connected to a cable modem which has 5Mbps Up/ 15Mbps Down connection to a server (Not MOH) in Seattle. My frames per second in Holland map was about 50fps (This is due to my Video card being built in, not a separate card).
For one person -> 189Kbps up/ 162Kbps down, the Up stream load is ABOUT 10% more than the Down stream load.
For six people -> 280Kbps up/ 260Kbps down, All of these figures include the Ethernet overhead and are assuming full packets (which can contain 64~1500 data bytes, there always ~26 frame bytes per packet). Sort of a worst case situation.
Based on this I calculate the following:
12 people -> 408Kbps up/ 367Kbps down
18 people -> 528Kbps up/ 475Kbps down
So, you don't want to be downloading anything during the game!
Now, let's look at the time issue. You also said, I believe, that was limited to 3Gbytes per month. Based on that:
Assuming 10 people on average, you'll eat up those 3GBytes in ~9 hours of playing. Fewer, longer. I know there are weeks where I know I exceed 9 hours of play, let alone a month.
Going over a month's budget of bytes is usally very expensive. It is better to have a plan with more bytes, than having to pay overages. Do they offer this?
I hope this helps. This based on some simple assumptions, but I feel it is a good guideline to see what you're in for. These companies are in the business to make money$$$. You would also need access to determining how much data you have used up to that point in the billing cycle. Most companies do offer that for their customers. (BTW, I'm an engineer with experience designing and analyzing comm devices and networks, that doesn't make me the top scorer )