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Streets of Bakersfield Beta test
Posted: Tue Dec 11, 2007 2:07 pm
by ViPER
Here is another map from PhantomWarrior and Stalker - who brought us Der Vor Posten
You can get it here -
http://thewarlegends.com/bakersfield
ADMINS - map name is
dm/streets_of_bakersfield
This is a bets test so post any comments or problems with the map here -
Posted: Tue Dec 11, 2007 2:12 pm
by ViPER
Great map you guys -
Stalker -
I recomend a seperate client file for the music which is over 18MB. That makes the map file about 11MB and easier to manage uploads to servers.
Also - the elevator doors are a little narrow.
great job
here i recomend these changes to the main script thread that will fix the no respawn problem -
Code: Select all
// ARCHITECTURE and ILLUSTRATION: Carl Gifford.
// SCRIPTING and CUSTOMTEXTURES: Daniel Clark.
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Allies Kill the Axis"
setcvar "g_obj_alliedtext2" "Do or Die!"
setcvar "g_obj_alliedtext3" " "
setcvar "g_obj_axistext1" "Axis Kill the Allies"
setcvar "g_obj_axistext2" "Do or Die!"
setcvar "g_obj_axistext3" " "
setcvar "g_scoreboardpic" "Streets of Bakersfield"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
//exec global/exploder.scr
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/Streets_of_Bakersfield.scr
exec global/door_locked.scr::lock
thread ambientsounds
thread jukebox_prep
thread jukebox2_prep
thread trappdoor22_prep
thread trappdoor23_prep
thread trappdoor24_prep
thread trappdoor25_prep
thread elevator_prep
thread autolift_prep
thread dunggy_door2
$world farplane 8435
$world farplane_bias 0
$world farplane_color (.24 .24 .232)
//wait 1
level waittill spawn
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
Posted: Tue Dec 11, 2007 2:36 pm
by Desert Templar
Sweet looking map, cant wait to sneak up behind gas and Bash him down,lol. I also better find a good hiding spot to snipe yall.
Posted: Tue Dec 11, 2007 4:17 pm
by hitman
it is a fun cool map looks good
Posted: Tue Dec 11, 2007 4:46 pm
by ViPER
Without a doubt >> I have been to Bakersfield and the map is way better! :mrgreen:
Posted: Tue Dec 11, 2007 5:15 pm
by BillCollector
HAHAHHAHA Bakersfield!!! I dont even think I'd want to go there in a game!!!! What a dump!!! :mrgreen: Could be fun, most likely much batter than the real thing!
Posted: Wed Dec 12, 2007 11:54 am
by ViPER
I have one more suggestion - Might want to think about changing the name -
Had several people decide to pass on the download because of the local - truly a shame because
this is a great map.
suggestions
Give it a WWII tie-in (the map has a clean nostalgic feel to it with the FOX theater and old cars)
"Homefront 1944"
or
"Homefront USA"
or
"Letters to Home" use pics added to the loadscreen and scoreboard pic like on this link that tells the story of
Herman Mollman saw action in the Battle of the Bulge in Europe, one of the bloodiest campaigns of the war.
see story of Herman writing to home in Bakersfield from the battle of the bulge in 44
link here-
http://images.google.com/imgres?imgurl= ... %26hl%3Den
Tie in this story (or something like it) to the map.
Maybe you could put the letter on a table in one of the houses with some chairs around it.
This gives the map a real tie in to WWII and a strong connection to MOH.
Or you could go the MOB/GANG route and name it something like -
Easy Street
Easy Street shootings
Easy Street Massacre
Easy Street Rumble
Halfway house Shootings
Disgruntled Stalker
or
Fired from Taco Bell
lol
Posted: Wed Dec 12, 2007 2:35 pm
by squeek
Great map. It has a real nice feel and a good mix for different playing styles. Really like the juke boxes and the out house.
Good job :mrgreen:
Posted: Sat Dec 15, 2007 6:39 pm
by Stalker
Ok sorry I havn't been on guys some meth addict hit a pole outside my house here in Bakersfield and the Internet has been down.
Actually our ISP was just bought out by another ISP and the internet was down while they did the upgrades.
Bakersfield isn't that bad guys.
Here I posted a picture I took from my back porch a few years ago. Hopefully that will convince you to download it.
Elevator is wider now on the New Version as well as a few glitch fixes here and there.
Posted: Tue Dec 18, 2007 12:31 pm
by ViPER
Nice Picture - Not the Bakersfield I was in. LOL
Strange contrast - that beautiful picture and your description of the events of Methheads in Bakersfield!
Great map though - unfortuneatley the map (that makes Bakersfield look really really good) will suffer
the attention it deserves and will not change peoples perception of a place they basically associate with
the dregs of society
As important as making a great map, you want people to be excited going into it. As I said before, the map
was unfairly passed on by more than not because of the title.
Absolutely superior brush and texture work - Keep up the great mapping!
Posted: Wed Dec 19, 2007 4:32 am
by Stalker
Ok the meth addict thing was a joke. When I talk to people from other cities that seems to be their impression of Bakersfield.
I dont think im going to change the name of the map though if people don't want to play simply because of a name then they are the ones that are missing out. Seems to me though that most of the people outside of California havn't even heard of bakersfield and would download the level out of curiosity. Even if that is not true im not going to change the name.
That picture above was taken from the back porch of my house a few years ago before I sold it.
Here is a picture of the front of it. :)
Posted: Wed Dec 19, 2007 12:25 pm
by Desert Templar
THat map is alot of fun. I kept trying to sneak in the center building but youd always get my vip ya shmuck
Posted: Wed Dec 19, 2007 1:23 pm
by Moving Target
Another sweet map from the pros........................thanks guys.
Posted: Sun Apr 27, 2008 10:09 pm
by SuicideBomber(inPA)
cant wait to play it!! Looks goo
d
Posted: Mon Apr 28, 2008 3:09 pm
by Ouch
looks like a great map..looking forward to hunting on it...