
You can get it here -
http://thewarlegends.com/bakersfield
ADMINS - map name is
dm/streets_of_bakersfield
This is a bets test so post any comments or problems with the map here -
Moderator: ViPER
Code: Select all
// ARCHITECTURE and ILLUSTRATION: Carl Gifford.
// SCRIPTING and CUSTOMTEXTURES: Daniel Clark.
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Allies Kill the Axis"
setcvar "g_obj_alliedtext2" "Do or Die!"
setcvar "g_obj_alliedtext3" " "
setcvar "g_obj_axistext1" "Axis Kill the Allies"
setcvar "g_obj_axistext2" "Do or Die!"
setcvar "g_obj_axistext3" " "
setcvar "g_scoreboardpic" "Streets of Bakersfield"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
//exec global/exploder.scr
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/Streets_of_Bakersfield.scr
exec global/door_locked.scr::lock
thread ambientsounds
thread jukebox_prep
thread jukebox2_prep
thread trappdoor22_prep
thread trappdoor23_prep
thread trappdoor24_prep
thread trappdoor25_prep
thread elevator_prep
thread autolift_prep
thread dunggy_door2
$world farplane 8435
$world farplane_bias 0
$world farplane_color (.24 .24 .232)
//wait 1
level waittill spawn
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
see story of Herman writing to home in Bakersfield from the battle of the bulge in 44Herman Mollman saw action in the Battle of the Bulge in Europe, one of the bloodiest campaigns of the war.