
Code: Select all
main local.weapon:
local.sweapmode = (int(getcvar same_weapon))
switch( local.sweapmode )
{
case 1://BOLTS ONLY MODE//////////////////////BOLTS ONLY MODE
local.gasb = (getcvar use_gasb)
waitframe //added
if (self.dmteam == "allies")
{
local.team = 2
local.nadeis = ("models/weapons/m2frag_grenade.tik")
//local.smokeis = ("models/weapons/m18_smoke_grenade.tik")
local.sweapon = ("models/weapons/colt45.tik")
waitframe
self take "models/weapons/colt45.tik"
self take "models/weapons/Nagant_revolver.tik"
self take "models/weapons/webley_revolver.tik"
waitframe
switch( local.gasb )
{
case 1:
local.smokeis = ("models/weapons/m18_smoke_grenade.tik")
break
default:
local.smokeis = ("models/weapons/RDG-1_Smoke_grenade.tik")
self take "models/weapons/m18_smoke_grenade.tik"
break
}
switch( local.weapon )
{
case "models/weapons/enfield.tik":
local.sweapon = ("models/weapons/Webley_Revolver.tik")
break
case "models/weapons/mosin_nagant_rifle.tik":
local.sweapon = ("models/weapons/Nagant_revolver.tik")
break
case "models/weapons/springfield.tik":
local.sweapon = ("models/weapons/silencedpistol.tik")
break
case "models/weapons/kar98sniper.tik":
local.sweapon = ("models/weapons/silencedpistol.tik")
break
}
}
else
{
local.team = 3
local.nadeis = ("models/weapons/steilhandgranate.tik")
//local.smokeis = ("models/weapons/nebelhandgranate.tik")
local.sweapon = ("models/weapons/p38.tik")
waitframe
self take "models/weapons/p38.tik"
waitframe
switch( local.gasb )
{
case 1:
local.smokeis = ("models/weapons/nebelhandgranate.tik")
break
case default:
local.smokeis = ("models/weapons/RDG-1_Smoke_grenade.tik")
self take "models/weapons/nebelhandgranate.tik"
break
}
switch( local.weapon )
{
case "models/weapons/springfield.tik":
local.sweapon = ("models/weapons/silencedpistol.tik")
break
case "models/weapons/kar98sniper.tik":
local.sweapon = ("models/weapons/silencedpistol.tik")
break
}
}
local.knife = int(getcvar use_knifeb)
waitframe //added
if(local.knife != 0)
{
self give "models/weapons/throwing_knife.tik"
local.knife = ( local.knife - 6 )
self ammo knife local.knife
}
////////////////////////////////////////////////////////////////////////////////dbug
//self iprint local.smokeis
////////////////////////////////////////////////////////////////////////////////dbug
local.smoke = int(getcvar use_smokeb)
waitframe //added
if(local.smoke != 0)
{
self give local.smokeis
self ammo smokegrenade local.smoke
}
local.nade = int(getcvar use_nadeb)
waitframe //added
if(local.nade != 0)
{
self give local.nadeis
self ammo grenade local.nade
}
local.secondary = int(getcvar use_secondaryb)
waitframe
if(local.secondary != 0)
{
local.pistol_ammo = int(getcvar pistol_ammo)
self give local.sweapon
self ammo pistol local.pistol_ammo
}
break
case 2://SAME & LIKE MODE//////////////////////SAME & LIKE MODE
self takeall
local.gasl = (getcvar use_gasl)
//waitframe
if (self.dmteam == "allies")
{
local.team = 2
local.nadeis = ("models/weapons/m2frag_grenade.tik")
//local.smokeis = ("models/weapons/m18_smoke_grenade.tik")
if(local.gasl == "1")
{
local.smokeis = ("models/weapons/m18_smoke_grenade.tik")
}
else
{
local.smokeis = ("models/weapons/RDG-1_Smoke_grenade.tik")
}
}
else
{
local.team = 3
local.nadeis = ("models/weapons/steilhandgranate.tik")
//local.smokeis = ("models/weapons/nebelhandgranate.tik")
if(local.gasl == "1")
{
local.smokeis = ("models/weapons/nebelhandgranate.tik")
}
else
{
local.smokeis = ("models/weapons/RDG-1_Smoke_grenade.tik")
}
}
local.primary = int(getcvar use_primaryl)
local.secondary = int(getcvar use_secondaryl)
if(local.primary != 0)
{
local.class = level.weapon_primary[local.primary][4]
local.prim = level.weapon_primary[local.primary][local.team]
self give ("models/weapons/" + local.prim + ".tik")
self useweaponclass local.class
}
waitframe //added
if(local.secondary != 0)
{
local.pistol_ammo = int(getcvar pistol_ammo)
local.sec = level.weapon_secondary[local.secondary][local.team]
self give ("models/weapons/" + local.sec + ".tik")
self ammo pistol local.pistol_ammo
}
local.knife = int(getcvar use_knifel)
waitframe //added
if(local.knife != 0)
{
self give "models/weapons/throwing_knife.tik"
local.knife = ( local.knife - 6 )
self ammo knife local.knife
}
local.smoke = int(getcvar use_smokel)
waitframe //added
if(local.smoke != 0)
{
self give local.smokeis
self ammo smokegrenade local.smoke
}
local.nade = int(getcvar use_nadel)
waitframe //added
if(local.nade != 0)
{
self give local.nadeis
self ammo grenade local.nade
}
break
case 3://RAPID RIFLE MODE///////////////////////RAPID RIFLE MODE
self takeall
self give ("models/weapons/m1_garand.tik")
self give ("models/weapons/colt45.tik")
self give ("models/weapons/m2frag_grenade.tik")
self ammo grenade 1
self useweaponclass rifle
break
case 4://RAPID SNIPER MODE//////////////////////RAPID SNIPER MODE
self takeall
self give ("models/weapons/G43.tik")
self give ("models/weapons/silencedpistol.tik")
self give ("models/weapons/RDG-1_Smoke_grenade.tik")
self ammo smokegrenade 2
self useweaponclass rifle
break
case 5://HEAVY MOD//////////////////////////////HEAVY MOD
self takeall
self give ("models/weapons/bazooka.tik")
self give ("models/weapons/silencedpistol.tik")
self ammo pistol 150
self ammo heavy 6
self useweaponclass heavy
break
case 6://HEAVY MODE 2///////////////////////////HEAVY MODE 2
self takeall
self give ("models/weapons/m2frag_grenade.tik")
self give ("models/weapons/silencedpistol.tik")
self ammo pistol 150
self ammo grenade 5
self useweaponclass grenade
break
case 7://HEAVY MODE 3///////////////////////////HEAVY MODE 3
self takeall
self give ("models/weapons/bazooka.tik")
self give ("models/weapons/silencedpistol.tik")
self give ("models/weapons/m2frag_grenade.tik")
self ammo heavy 6
self ammo pistol 150
self ammo grenade 5
self useweaponclass heavy
break
case 8://ALL PISTOLS ONLY///////////////////////////ALL PISTOLS ONLY
self takeall
self give ("models/weapons/silencedpistol.tik")
self give ("models/weapons/Nagant_revolver.tik")
//self give ("models/weapons/Webley_Revolver.tik")
self give ("models/weapons/colt45.tik")
//self give ("models/weapons/p38.tik")
self give ("models/weapons/melee.tik")
self ammo pistol 40
self useweaponclass pistol
break
default://ALL WEAPON MODE//////////////////////ALL WEAPON MODE
local.gasa = (getcvar use_gasa)
waitframe //added
if (self.dmteam == "allies")
{
local.team = 2
local.nadeis = ("models/weapons/m2frag_grenade.tik")
//local.smokeis = ("models/weapons/m18_smoke_grenade.tik")
local.sweapon = ("models/weapons/colt45.tik")
waitframe
self take "models/weapons/colt45.tik"
self take "models/weapons/Nagant_revolver.tik"
self take "models/weapons/webley_revolver.tik"
wait .1
switch( local.gasa )
{
case 1:
local.smokeis = ("models/weapons/m18_smoke_grenade.tik")
break
default:
local.smokeis = ("models/weapons/RDG-1_Smoke_grenade.tik")
self take "models/weapons/m18_smoke_grenade.tik"
break
}
switch( local.weapon )
{
case "models/weapons/enfield.tik":
local.sweapon = ("models/weapons/Webley_Revolver.tik")
break
case "models/weapons/mosin_nagant_rifle.tik":
local.sweapon = ("models/weapons/Nagant_revolver.tik")
break
case "models/weapons/springfield.tik":
local.sweapon = ("models/weapons/silencedpistol.tik")
break
case "models/weapons/kar98sniper.tik":
local.sweapon = ("models/weapons/silencedpistol.tik")
break
}
}
else
{
local.team = 3
local.nadeis = ("models/weapons/steilhandgranate.tik")
//local.smokeis = ("models/weapons/nebelhandgranate.tik")
local.sweapon = ("models/weapons/p38.tik")
waitframe
self take "models/weapons/p38.tik"
wait .1
switch( local.gasa )
{
case 1:
local.smokeis = ("models/weapons/nebelhandgranate.tik")
break
case default:
local.smokeis = ("models/weapons/RDG-1_Smoke_grenade.tik")
self take "models/weapons/nebelhandgranate.tik"
break
}
switch( local.weapon )
{
case "models/weapons/springfield.tik":
local.sweapon = ("models/weapons/silencedpistol.tik")
break
case "models/weapons/kar98sniper.tik":
local.sweapon = ("models/weapons/silencedpistol.tik")
break
}
}
local.knife = int(getcvar use_knifea)
waitframe //added
if(local.knife != 0)
{
self give "models/weapons/throwing_knife.tik"
local.knife = ( local.knife - 6 )
self ammo knife local.knife
}
local.smoke = int(getcvar use_smokea)
waitframe //added
if(local.smoke != 0)
{
self give local.smokeis
self ammo smokegrenade local.smoke
}
local.nade = int(getcvar use_nadea)
waitframe //added
if(local.nade != 0)
{
self give local.nadeis
self ammo grenade local.nade
}
local.secondary = int(getcvar use_secondarya)
waitframe
if(local.secondary != 0)
{
local.pistol_ammo = int(getcvar pistol_ammo)
self give local.sweapon
self ammo pistol local.pistol_ammo
}
break
}//END SWITCH
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
if(int(getcvar "binocs") == 0)
self take "models/items/binoculars.tik"
local.melee = int(getcvar use_melee)
if(local.melee == 1)
{
self give ("models/weapons/melee.tik")
}
local.addsec = int(getcvar use_addsecondary)
switch( local.addsec )
{
case 1:
self give ("models/weapons/Webley_Revolver.tik")
break
case 2:
self give ("models/weapons/Nagant_revolver.tik")
break
case 3:
self give ("models/weapons/colt45.tik")
break
case 4:
self give ("models/weapons/p38.tik")
break
case 5:
self give ("models/weapons/silencedpistol.tik")
break
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
if (local.sweapmode <= 1)
{
local.rifle_ammo = int(getcvar rifle_ammo)
wait .02
local.smg_ammo = int(getcvar smg_ammo)
wait .02
local.mg_ammo = int(getcvar mg_ammo)
wait .02
local.heavy_ammo = int(getcvar heavy_ammo)
wait .02
local.rnade_ammo = int(getcvar riflenade_ammo)
wait .02
local.shot_ammo = int(getcvar shotgun_ammo)
wait .02
self ammo rifle local.rifle_ammo
wait .02
self ammo smg local.smg_ammo
wait .02
self ammo mg local.mg_ammo
wait .02
self ammo heavy local.heavy_ammo
wait .02
self ammo riflegrenade local.rnade_ammo
wait .02
self ammo shotgun local.shot_ammo
}
else if(local.sweapmode == 2)
{
local.rifle_ammol = int(getcvar rifle_ammol)
wait .02
local.smg_ammol = int(getcvar smg_ammol)
wait .02
local.mg_ammol = int(getcvar mg_ammol)
wait .02
local.heavy_ammol = int(getcvar heavy_ammol)
wait .02
local.rnade_ammol = int(getcvar riflenade_ammol)
wait .02
local.shot_ammol = int(getcvar shotgun_ammol)
wait .02
self ammo rifle local.rifle_ammol
wait .02
self ammo smg local.smg_ammol
wait .02
self ammo mg local.mg_ammol
wait .02
self ammo heavy local.heavy_ammol
wait .02
self ammo riflegrenade local.rnade_ammol
wait .02
self ammo shotgun local.shot_ammol
}
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
wait 1
local.fweapon = (getcvar "gunonly")
if(local.fweapon != "0")
self iprint ("Forcing " + local.fweapon + " only!" )
waitframe
level.gunonly = 0
//if(getcvar "gunonly" != "0" && getcvar "gunonly" != NIL)
// self iprint ("Forcing " + local.weapon + " only!" )
end