test maps

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ViPER
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test maps

Post by ViPER »

Here they are - this includes dm_caen revisited and

some more stuff from Wacko! Wacko asked us to provide comments criticism on his WIP hexanoia. Ive included more Wacko maps including his WIP_ATAK map and his friends Levillage.

Please post here and i will sum all the comments "on Hexanoia" and send them to him. Wacko gave us maps like Wolf - garage - subs - Shopp - little Castle - Circus and Dorf.

test_maps
Ouch
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Post by Ouch »

got em.. now if my P.O.S computer will work long enought to try the new maps.. life would be good...
thru the mud and the blood.. to the green fields beyound
Cowlitz River
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New Maps

Post by Cowlitz River »

Come on guys, download these maps and show up on server 2 (MG's are over rated)
<center>Any coward can fight a battle when he's sure of winning, but give me the man who has pluck to fight when he's sure of losing. That's my way, sir; and there are many victories worse than a defeat.

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<a href="http://www.hlsw.org/profile/688891/_TWL ... ller"><img src="http://status.hlsw.org/468x60/porthole/688891.png" alt="|GOA|CowlitzRiverKiller's status" width="468" height="60"></a>

The difficulty of tactical maneuvering consists in turning the devious into the direct, and misfortune into gain.
- Sun Tzu<center>
ViPER
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Post by ViPER »

The test maps look good - I really like the firemadness style Hexanoia and the pryamid map "Aegytean"

Regarding Hexanoia,
I sent this to Wacko -
Wacko,

Hexanoia is a great little firemadness map - we had 5 in it and the action was perfect - later 2 of us came back and it was just as good for 2.

design/layout - I would not change a thing. The size is perfect and the movement of the hex objects is just right. If you had other ideas like 2 levels I recomend another version of the same map "Hex2" and pak them together in "Hexmadness" lol. I did this with a small king of the hill map - 2 versions with one scaled up 2x.

The textures - I like the dark industrial feel of the map, the lighting and the concrete or stone. The texture on the stairs was missing. After looking at the .map it appears you did this intentionally, maybe for a lite stair effect. I would text the structural frame and leave the rectangles around the steps themselves to get that effect - but thats just me.

sound - we use spearhead so the sound doesnt work with JVs method. With a restart we cached the sound and it was to loud - looks like the volume is turned down .5 for AA. To use this in SPearhead i make a server side fix ubersound file and the sound will be properly cached and the volume can be set accordingly.

I hope you decide to make a hex2! Not sure what you mean by second level ? (caution - not much bigger or the action will stall) If you mean simply that the Hex objects raise and lower to an additional position then you could probably achieve that with scripting a second mode. You could have it be optional or automatically kick in half way through the map.

Great one! We also liked the Aegyptean map.

Hope this helps.
V
Cowlitz River
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heres a look at the new map.......from my back!

Post by Cowlitz River »

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<center>Any coward can fight a battle when he's sure of winning, but give me the man who has pluck to fight when he's sure of losing. That's my way, sir; and there are many victories worse than a defeat.

Image
<a href="http://www.hlsw.org/profile/688891/_TWL ... ller"><img src="http://status.hlsw.org/468x60/porthole/688891.png" alt="|GOA|CowlitzRiverKiller's status" width="468" height="60"></a>

The difficulty of tactical maneuvering consists in turning the devious into the direct, and misfortune into gain.
- Sun Tzu<center>
ViPER
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Post by ViPER »

Here are some more


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